Five dollars, discounted games in Steam have better storytelling than A Cure for Wellness. Way more story elements too.
This is the first time I’m having difficulties with my graphic summary. As you can see, I hardly have enough points to fill up the usual space.
Which, in a way, summarises my take on A Cure for Wellness. The attempt to fill a large space with too little content. It’s the same as how the movie forces a TV episode amount of story into a mind-numbing 146 minutes frame.
How was this accomplished? By dragging out every other scene, then repeat them to double the impact. This arguably might still have worked, had the questions behind most of these scenes been adequately addressed. But no. Answers are lavishly abandoned in favour of more questions. One minute, the protagonist is screaming from Marathon Man inspired torture. The next, he is charging into a getaway vehicle, with no mention of how he managed to flee after being strapped down with metallic cuffs. It’s as I wrote above. There are so many questions you stop wondering. You just wish for someone to die, hero or villain, so that the story can end.
Making it doubly disappointing is how A Cure for Wellness had quite a few things going for it. Dean DeHaan is a reasonable lead, if a little miscast. The whole sinister sanatorium backdrop is also one of those classic horror settings that terrifies without additional embellishment. These advantages are all wasted on a story that keeps swimming in circles. One other thing, for the life of me I fail to understand those few seconds before the credits (mercifully) came on. What was that about? I was also horrified. By the frightening possibility that, argg, the movie is not going to end!
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